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Tournament Rules

At its core the tournament rules will follow current NAF guidelines for all NAF tournaments. Any changes made to these guidelines between now and two months prior to the date of the tournament will be incorporated into the tournament rules and notifications will be added to the Mulligan’s Open Facebook Event page and website . Any changes made after two months before the tournament date will not be in effect within this tournament.

The tournament is a resurrection style tournament. This means that all rosters will be reset after each round. Your players will not gain any SPP throughout the matches, no casualties will continue into the next match and you will earn no additional income after matches.

Full Rules Pack

We can confirm that Mulligan's Open 2026 will now use the Blood Bowl 2025 ruleset. You can see our proposed ruleset below. This has currently been made with only the information made available via rules leaks and may be subject to change when the full rules become available. The final new ruleset will be set before the end of November.

A roster builder spreadsheet has been created for the proposed rules. You can find this by clicking the link below.

Roster Creation

All tiers will be given a gold value equal to that shown within the grid below with which to create an initial roster. Star players are permitted and you may include these within your roster, however you must first have a roster of 11 standard players (non stars).


You may also spend a portion of your roster gold on inducements. More information on which inducements are permitted can be found in the inducement section.


No gold crowns are awarded to either team during the pre-match sequence. No leftover gold crowns may be spent on Inducements during the pre-match sequence. No gold crowns left over from the roster allowance can be used for skills.

Race Tiers

This tournament is a tiered tournament. This places all of the races into tiers based on how competitive they are. The top tiers will gain less additional bonuses with the bottom tiers gaining more. This helps to try and level the playing field, allowing all races to be competitive within the tournament. 


Each team has been assigned a tier as shown below:

Tier
1110
1120
1130
1140
1150
1160
1200
Tier 1

Amazon

Undead

Lizardman Necromantic Wood Elf

Old World Alliance

Vampire

Tier 2

Orc

Underworld

Dark Elves

Skaven

High Elf

Tomb King

Tier 3

Bretonnian

Human

Nurgle

Chaos Dwarf

Norse

Elven Union

C. Renegades

Imp. Nobility

Dwarves

Tier 4

C. Chosen

Khorne

Snotling

Gnomes

Black Orc

Tier 5

Halfling

Goblin

Ogres

Slann will be included if and or when a GW rework or NAF rework happen before 31st December 2025.

Aside from the starting base skills you will receive for each player on your roster, you will gain additional skill points to spend on player advances/skills and star players. The number and type (primary/secondary) of additional skills available to you is determined by the tier that your team is within. These skills must be chosen prior to the tournament and recorded within your roster. The additional skills must remain the same for every match within the tournament and cannot be altered at any time. In addition they cannot be altered after the roster submission date.

 

Skill Points

Tier 1 - 6 Skill Points

Tier 2 - 7 Skill Points

Tier 3 - 8 Skill Points

Tier 4 - 9 Skill Points

Tier 5 - 10 Skill Points

 

Skill Stacking

Skill stacking is allowed on Tiers 3 to 5. There is not additional cost for this or skill sacrifice. a maximum of 2 skills may be placed on a player and these can only be primary skills. 

Tier 3 - Can stack 2 skills on one player

Tier 4 - Can stack 2 skills on two players

Tier 5 - Can stack 2 skills on three players


Star players on your roster may not be given an additional skill.

Skill Point Cost

Skills Points can be spent as followed:

Primary Skills - 1SP

Secondary Skills - 2SP

Star Players - 3SP

Skill Limits

Primary Skills: There is no limit on the number of primary skills that can be chosen by a team provided they can be afforded as part of the Skill Points allowance above. For example a Tier 1 team could spend all 6 SP on 6 primary skills and a Tier 5 team could spend all 10SP on 10 primary skills. In addition there is no limit on skill incidence, the same skill can be selected any amount of times. 

Secondary Skills: There is a limit on how many secondary skills that can be chosen by each tier as detailed below.

Tier 1 - No Secondary Skills

Tier 2 - Max 1 Secondary Skill

Tier 3 - Max 1 Secondary Skill

Tier 4 - Max 2 Secondary Skills

Tier 5 - Max 3 Secondary Skills

Elite Skills: There is no limit on the number of elite skills that can be chosen by a team provided they can be afforded as part of the Skill Points allowance above. In addition there is no Skill Point uplift for Elite Skills. 

Inducements

Permitted inducements are as follows:
● 0 - 2 Bloodweiser Kegs
● 0 - 3 Bribes
● 0 - 2 Wandering Apothecaries
● 0 - 1 Mortuary Assistant
● 0 - 1 Plague Doctor
● 0 - 1 Riotous Rookies
● 0 - 1 Biased Referee
● 0 - 1 Halfling Master Chef

Star Players

What star players are permitted? Good question! All star players that are included within the NAF guidelines and all current Spike Journals, GW Rulebooks and GW Community Website will be permitted within the tournament.


If two coaches are drawn against each other with the same Star on their rosters, both players are permitted to use them.


There is a maximum of one Star Player that may be rostered per team in tier 3 through 5.


You must also have 11 rostered players first, before adding a star player to your roster.

Contact

If you have any questions regarding the event, please feel free to reach out at our email shown to the right.

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